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video game crack by Michele Christopher
Yea, video games, it’s my thing. I called this one. I’ve been playing them since the day my parents bought us this magical game called Pong. From there it was a slippery slope. Pong was the gateway drug to the harder stuff that would consume my being for years to come. And if Pong was marijuana, then the Odyssey was cocaine. The Atari? Giant rocks of crack. Oh yea, I was hooked but good. There were plenty of great games for Atari (Yar’s Revenge, Pitfall, Combat, Rampage) but one game ruled above them all. One game which would lead to a lifelong fascination with other games like it, one game which had an antagonist so mean that he haunts my dreams to this day, one game that I played so often I can probably navigate it with my eyes closed.
Sure, it may seem simplistic and crude now. But back then? This was a thrill a minute. Going from room to room to find all the objects, figuring out what to carry and what to drop, navigating the mazes, finding keys, opening doors, hunting for the chalices, slaying the...the.....what was that? Adventure awaited in the other rooms. Not just adventure, but secrets as well. Who doesn’t remember the first time they found that Easter Egg?
Eventually, Nintendo answered that call. Super Mario, baby. Clearly the successor to Adventure. My sister and I bought a Nintendo the week it came out and subsequently spent the next month at least glued to the tv set, giving up sleep, real food and interaction with civilization to guide this little fat dude through some magical world that looked eerily similar to my last visit to the mystical world of LSD hallucinations.
As much as I loved Adventure, it lacked one thing that SMB gave me. A life lesson. Sure, you can find a lesson in Adventure if you think hard enough. Stay away from dragons that look like ducks? Go left in a maze when your mind tells you to go right? No, nothing compares to the metaphor for life that appears when you finally complete your Mario mission. Do you get confetti and a ticker tape parade? No. Do you get a hero’s welcome in the Princess’s land? No. You get this: Thank you Mario! But our princess is in another castle!" What? What the fuck? Another castle? I spent a month of my life giving up sleep, food and bong parties so you can cock tease me with this ending? I was dejected, furious and saving my money for the next installment of the game. It wasn’t until many years later that I realized just how awesome that ending is. See, that, my friends, is how you learn coping skills. That's how you learn to handle disappointment. Put your kids in front of Super Mario Brothers and let them play their little hearts out until they think they won, and then those lowly mushroom retainers appear with the bad news and your kids will have learned one of life's greatest lessons. Disappointment sucks, but you must go on! I taught my kids how to play SMB at an young age just so I could let them know early on in life what if feels like to have the rug pulled out from under you. To work hard at something to achieve a goal and then to have that goal swiped from you at the last minute. The disappointment. The anger. The realization that life fucking sucks sometimes. It will all come in handy later on: "I know you completed the entire project on time and you did a great job, but I think I want you to write me a ten page essay, too." THANK YOU MARIO! BUT OUR PRINCESS IS IN ANOTHER CASTLE! Oh, thanks for spending eight hours slaving over a hot stove to cook this amazing dinner for me darling, but do you think you could go back in the kitchen and bake me a pie, bitch? THANK YOU MARIO! BUT OUR PRINCESS IS IN ANOTHER CASTLE! You just can't beat a video game that's not only fun to play, but gives you a harsh dose of the realities of life to boot. -(M)
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