May 23, 2007

Crash!

I'm sorry that this column is more about my car than about videogames, but I got screwed in a hit-and-run on Sunday, and it kind of took my mind off my new Sims2 Seasons. (In short, you should go buy it. Sims 2 Seasons, I mean, not a squashed Saturn.)

Clydesdale02.jpgEarly on Sunday morning, Stick and I woke up to the sound of someone banging on our across-the-hall neighbors' door. At least, we assumed it was their door, since we don't have too many friends who make unannounced Sunday-morning visits.

It was actually the police. Late Saturday night, someone hit our parked car (which is kind of unfair because it's so new that the title only arrived the day before). The drivers' side door, and the cute little half-door behind it, is concave now. When our car got hit, it was hit so hard it was pushed into the car parked next to it, so our neighbor's car has a bumper-sized dent.

The officer was really nice to me, which I totally wasn't expecting. Basically, I expect all police officers to show up at parties with noise complaints or pull me over on my way home from late-night study sessions.

I don't know whether we just got a really nice officer, but his vocabulary included the word please. And Ma'am, which was even more surprising. And there's nothing we can do, which was a lot more cop-like. No leads on who hit us, unfortunately. I'm kind of hoping the person who hit the car will come and admit it when they're sober, but Stick says that's not likely.

But that's ok. If I had friends who decided to come visit that early in the morning, then I'd really have a problem.

Meg will have her revenge in Sims 2!!

Rolling Dice Archives

May 16, 2007

Save The World Or Whatever

Why isn't City of Heroes more fun? It's a multiplayer superhero game, and yet somehow it's boring. This is coming from a girl who regularly meets up with a dozen friends for an Abberrant game (for non-gamers, that means we roll dice and pretend to save the world from supervillians. I'm so cool.)

CoH has it's great points, namely the character creation. Players can create all kinds of power combinations. And you aren't likely to run into someone who looks just like you -- all kinds of superhero costumes, from fedoras to circuitry to typical tights, are available, in more colors than Liquitex. And the innocent bystanders are goofy and fun, scripted to run screaming and then come back and thank you for saving their lives.

7th_Cabal_01.jpgIt's the "missions" that aren't any fun. After the tutorial mission, you're sent to a contact who tells you to kill X of the gang Y and return to the contact, who then tells you to kill the boss of gang Y, and so forth. Lather, rinse, repeat. There are no puzzles to solve, just increasingly difficult bad guys to fight. Of course, your superhero is leveling up, too, so there's no actual difference, just the bragging rights of having made it through Perez Park.

And CoH is massively multi-player. Which means, for the uninitiated, that your superheroes team is made up of other players. And um, gamers? Don't really have social skills. But you can't actually talk to your team. CoH has multiple communication channels, familiar to most MUD players. You know what I mean, one channel for talking to your friends, one for your team, a local channel for all the characters standing near by, a private message system, and a broadcast channel so you can tell everyone on that server that SuperBoy596 sux!!1! Yeah. But the mostly-combat game is too fast paced for much chatter, and besides, you need your keyboard for directional control instead of messaging.

But it's ok, since CoH isn't actually a social MUD. There is no superhero mansion, no secret lair. Call me boring, but what's a MUD without an in-character bar? Your characters have all kinds of cute movement scripts (like reading a newspaper, flexing and a chance to play rock, paper, scissors) but after showing your teammates what Mr. Lightning looks like doing yoga, there's no place to use them.

One of the traditional problems with a MUD is that new characters can be killed or abused by higher lever characters. Not so with City of Heroes. A determined or horribly unlucky newbie can wander into a battle designed for higher levels, but in general there are enough low-level missions to keep you busy. The sidekick option lets your low-level character go on missions with the supreme being that your even-dorkier friend made when you were in class. You get an power advantage while you're palling around with your mentor, but when he logs off or gets too far away, you return to your former state, as useless as Robin without Batman.

Maybe my expectations were too high, but City of Heroes just didn't live up to my imagination. Maybe it's a girl thing, being a superhero's fun and all, but I'd like to shop, change my clothes, talk to other players, and go have a drink in the non-existent superheroes' bar.

Was that too negative? On the positive side, you'll be probably be bored of CoH before the monthly fee gets too high.

Meg is holding out for a hero ‘til the end of the night

Rolling Dice Archives

May 8, 2007

I Got My 20 Sided Die

20%20Sided%20Black%205%20Inch.jpgI love introducing new players to D&D, sort of like a crack dealer of the tabletop gaming world. With new players, adventuring actually is an adventure. Longtime gamers see a group of kobolds and cast sleep on the entire group of low hit die creatures. They see a grick and pull out their magical weapons. Long-time gamers even have Pavlovian responses to the appearance of a hex grid.

But new players? You can go so far as to say "roll initiative" in front of them and nothing happens.

Stick and I convinced our neighbors Hugo and Diana that Dungeons & Dragons would be an awesome way to spend a Saturday. Hugo and Diana were really the main reason we moved to this complex. It's like a sitcom about classicists trying to maintain jobs, except those two are so cool that I'm a little afraid that it's Stick and me who are the wacky neighbors, and they're the protagonists.

Stick explained the basics, higher numbers are better. Roll a 20-sided die for everything... except when you don't. Get used to the acronyms. And try not to get killed. Hugo is a computer gamer, so he kept referring to his life meter... you know, that stat we usually call "hit points".

I was a little annoyed that Stick didn't give me the Staff Of Reveal Plot, or the Bracelet of Protection From Everything. As the GM's girlfriend, I really should get something like that. But that's OK, I'll get my revenge. I'm going to hide all of Stick's monster miniatures before next week's game.

Meg wants Stick's staff.

Archives

April 18, 2007

Celebrity Deathmatch: Facebook Vs. MySpace

This week I'm taking a break from sitting in front of my computer playing games and writing about my other hobby, which is sitting in front of my computer on the internet.

I was on Team Facebook before the Poke Me and I Facebooked Your Mom t-shirts started appearing on campuses. I had an account when it was an almost featureless college-only networker. It's not impressive when you know my secret plan. As soon as my friends, you know those people who are bigger nerds than I am, tell me about a new networker, I sign up for the brand-new site, then abandon the profile until the site's bug-free and feature-full. facebook.gif I made early-adopter profiles on Orkut, LiveJournal, Comsummating, Friendster, and the less well-known sites like Spokeo and Gaah, as well as several dozen hot new things that don't exist anymore. When Spokeo and Gaah get out of beta, you heard it here first.

I'm not entirely proud of it, but at least I can definitively describe MySpace as the worst social networker ever. It's like the AOL of networkers. So easy to use, no wonder everyone using it is a moron.

Or is it so easy to use? A quick look at MySpace pages reminds me that HTML is hard, and frames should only be used in the hands of a trained professional.

That same quick look reminded me that I should be out buying albums of bands I'd never heard of, but who want to be MyFriends! Or buying DVDs! Or downloading new rings for my cellphone! Or wallpapers for my PC! Or any of the other bazillion things in the ads that almost entirely obscure what little content there is.

Facebook also takes conspicuous consumption to heart. Facebookers can spam their friends with the same YouTube clips that MySpaceCadets can. And, you join groups. There's a group for every band, TV show, location, clique and sub-sub-subculture's obscure injoke. I'm partial to "I just tried to ford the river and my fucking oxen died" personally.

Maybe I don't hate YouTube and MySpace as much as I hate that a capital letter in the middle of fairly lame compound word is suddenly hip. Please, let this go the way of the mid-word @.

Oh, and Mark Zuckerberg? Your next feature should be a "Member Since..." stat so I could show everyone that I was on Facebook first.

April 10, 2007

Morrowind

Morrowind.jpgAbout four years ago (Long ago, in pre-Stick history), I was at Eric's, lying on the couch and studying. With characteristic focus on my homework, I looked over Eric's shoulder and saw Morrowind.

"Oooo, that looks pretty. And you have lots of stuff in your bag! Can I play?"

"I told you about it when I first got it, and you said it looked too bloody and you wouldn't even let me make you a character," Eric reminded me.

"Oh yeah," I said. "Well, you were slashing somebody up then."

"Oh yeah," (This conversation explains why Eric and I don't argue)

I like really open-ended games. If a quest has more than one ending, I'm happy. If almost every quest has different endings, which unlock even more quests… I'm in gamer girl heaven. Morrowind is the most open-ended game I've ever played. You can pick a detailed combination of racial traits, birthsign, talents and skills, or if that's still not enough customization, you can invent your own character class. (And the preset classes include things like Witchhunter, Nightblade and Spellsword, instead of the usualFighter, Mage and Rogue) If you decide, after hours of gameplay and several levels, that you're not so crazy about your skills and you want to become something else, it's possible to work on those other skills. Nothing's forbidden.

The Morrowind world is well-written, too. You find (or in my case, steal) bottles of flin and mazte, instead of Potion of +50 HP. When you find (or, um, steal) books, you can read about the history and myths of Morrowind. If anyone from Bethesda is reading this, and needs someone to write fictional myths for a computer game, I'm your girl!


If you ever run out of things to do in the game, say there's a blizzard and you can't leave the house for weeks on end, you can download new mods for Morrowind. My personal favorite is the boyfriend mod. (Hey, this was before Stick, ok?) He's programmed to say sweet things, and you can sleep at his place without the assassin mod coming for you. You can also leave some of your loot at his place, but I think he might borrow your razor while you're away.

Morrowind2.jpgAnd I really like games with stuff. Sure, I like leveling too, but I'd much rather have a sexy new set of armor and a better sword. (New cleavage-baring robes for the magic-users don't hurt, either) Morrowind gives you different styles of clothes, armor, weapons… and modders have built a complete wardrobe, plus weapons and all kinds of trendy Pottery Barn accessories for your house. Celtic and Persian-inspired clothes, NPCs with Roman-style names and an incredible variety of architecture keep Morrowind from becoming pseudo-medieval generic fantasy.

The mapping system is not so good… or maybe my sense of direction is not so good. Quite a lot of my Morrowinding time involved me shouting "Eric! I'm lost again!" into the kitchen. I was playing it at Eric's place because Morrowind required a better videocard than I had at the time.

I liked Morrowind so much that I finally had to break down and get a new videocard and Eric and I went to Best Buy to get one. I was supposed to go see a movie with a boy I'd just met and kinda liked but I was so excited to play Morrowind that I kind of blew him off.

Unfortunately for me, that boy was Stick.

I'm sure Stick forgave Meg.

Rolling Dice Archives

April 4, 2007

Princess Diaries

There's a game I secretly like, and I'm a little embarrassed to admit it. Then again, my column is late because I spent the weekend in at a Latinists' convention, so really, who am I trying to impress?

My guilty pleasure is Princess Maker. It's a Japanese PC game, it seems that in Japan preteen girls are a bigger segment of the gaming market. (This might be because the American games for this demographic are along the lines of Super Model Barbie. )

pmkaer3.jpgThe story is set in a pseudo-medieval fantasy kingdom. You play as the victor in a epic battle against the dark lord, now retired from combat and the adoptive father of a baby girl. The goddess Venus appears in a cloud of light, ok, in a King's Quest-era speech box, and gives you the baby and tells you to raise the girl to be healthy, attractive, good-natured and smart. You send her to school, art and dance lessons, etiquette class, assign her chores, take her on vacations, etc. Although you are trying to increase her stats, the random events in the game like competitions or potential suitors, keep Princess Maker from being a repetitive leveling game.

With proper training, your little princess can become quite an accomplished mage or swordswoman, and venture outside the city looking for monsters and dragons to fight.(See above regarding "pseudo-medieval fantasy kingdom") The combats are bloodless, although I can't tell whether that's intentionally keeping the game girl-friendly or a function of the ancient graphics. Either way, it fills my need for slightly-squeamish conquest.

There's a not-so-subtle message not-so-cleverlypmaker2.jpg embedded in Princess Maker about the fine balance between attractive and slutty. It's not a good theme for preteen girls, but it's a message they'll get from hundreds of sources more important that a videogame. And your princess can also be happy and successful by excelling at academics or fencing or dancing or another skill.

At the end of the game, when your princess turns eighteen, you receive a letter from her, telling you about her life. Some of my princesses ended up happily single, some married nice boys from good families (yes, that's the description), one ran off with my butler (apparently I had a butler) and I finally got one to marry the prince. Oh yeah, that's the goal of the game. One princess was unhappy since she had no children (I'm not entirely sure where I failed as a father).

I don't know if I enjoy Princess Maker so much because it's like playing dolls or a very low-tech Sim. Maybe it was the nostalgia factor, because it reminded me of the Laura Bow mysteries and the King's Quest games. Either way, it's worth downloading this game and getting your own little princess. I won't tell anyone.

Meg will too tell on you. Shame loves company.

Archives

March 27, 2007

Don't Go In There!

While I was wondering what to write about this week (Should I revisit how much I hate Barrens Chatters? Mention how I conquered the world, and Stick, in Civ4 again? Or tell everyone how much I sucked at Guitar Hero the other night?), our friends came by for beer and Betrayal House.

BetrayalBox.jpgBetrayal At House On The Hill is an Avalon Hill board(ish) game based on every bad horror flick you've ever hid your eyes from. You and your friends are the intrepid explorers of a Creepy Old House, and you start out with all the cliches, like the Jock, the Little Girl, the Hot Chick, the Gypsy and the Scientist.

Stick and I have a house rule that every player has to speak in character for the duration of the game. No long words for the jock, a Russian accent for the scientist, etc.

As you explore the haunted house, you receive events, item and omen cards. The items are more horror movie cliches. A cursed mask, a creepy skull, a bell, a book and a candle, each sold separately, and all sorts of disturbing weaponry. It's kind of like a haunted Clue, only you could be the murder victim.

At a random point in the game, depending on a complicated system of who's in the master bedroom with the rope at what time, one or more of the players turns traitor. This is the flaw with the game... there are a limited number of scenarios so after forty or so plays, the game's
finished. If we do, can I say I "beat Betrayal House" the way we say we've beaten a videogame?

Betrayal House is campy and zany. The items, and even the character stats, are completely unbalanced. The zaniness means that even the most competitive gamer can't get too bitter about getting offed. The simple stats and movement rules are great for non-gamers. It's a good
small-group game, which is much improved with a few drinks and some candlelight. But it was still hard to tear myself away from my cute new WarCraft gnome.

Rolling Dice Archives

March 19, 2007

Sims

Sometimes computer gamers try to stay too cutting edge. We wait eagerly for new releases and upgrade our graphics cards as often as I changed boyfriends in my preStick days, which doesn't leave much time for appreciating the classics of computer gaming.

I don't mean that I'm breaking out my King's Quest box set, but I am rediscovering the Sims.

The original Sims was almost universally loved because everyone could play a different way. I like decorating a dollhouse (made easier by all the downloadable Sim decor!), while my old roommate Andy likes to send him Sims out to amass huge fortunes. My friend Kristin used to make Sim soap operas, complete with catfights. In a dorky dating moment, Stick and I made a Sim couple. We took turns playing, and after a few hours, watched happily as the Stick-Sim became a general and the Meg-Sim painted pictures.

Sims2 takes all those different playing styles into account, and you can assign your Sims a life goal. Some of my Sims want to reach the top of a career ladder, some want to have a family, some just want to sleep around. Er, that's "WooHoo around" in SimVille.

sims_500.jpg WooHoo, of course, can lead to wee ones. Sims2 babies look like a combination of their parents, and as they grow up, they remember events. Yeah. Your Sims remember who taught them to talk, they remember their first kiss, moving to a new home, getting sick, falling in love or their first car crash. (Ok, that's not true. Only FTTW Sims remember that.) They still don't remember which bed is theirs, though, and just wander off to the first available spot when they get tired. Perhaps all Sims are born polyamorous.

The Sims Online, which I received as a herald of futuristic sim-societies to come, was frustrating because of the Barrens Chat phenomenon. I needed to upgrade my PC to play it and once I did, I found that all the other players were horny preteens. There are few things more unpleasant than cybersex between those who cannot spell "tongue".

But the Sims 2 is the most fun you can have without taking over the world.


Rolling Dice Archives

February 27, 2007

YouTube, I Don't

youtubeidont.jpgI know I'm totally alone in this, but I don't like YouTube.

Some of it is that I have extremely unsophisticated taste in television. I grew up without one, so I'm probably the only native-born American who doesn't think The Simpsons is funny. It's just too self-referential, and once Stick explains why it's funny, it's not any more. Now, an alternate-universe Simpsons where all the jokes were lines from Sierra games and Green Lantern comics? I'd understand that.

I don't mean that I don't like TV, just that I watch it the way a martian might. If it involves someone overhearing half of a conversation and misunderstanding, I'll probably think it's funny. It's even better if the scene involves a lot of doors and multiple people walking in and out trying to keep different things secret.

No, sorry, I don't remember the video for this song. Or the girl who played the sister on that show that time. Or that really funny commercial. I learned about the world-famous Mean Joe Green Coke commercial just a few days ago... my mother-in-law was watching an entire program about famous commercials. I know I don't watch TV, but aren't commercials the stuff that interrupts your show? Am I missing something?

My television-free life has catstuff.jpgmade me a pretty undemanding girlfriend. Boyfriends can impress me by lifting entire monologues from Mike Myers, George Carlin and Dennis Leary, just to name a few of the men I think I've dated. I was quite disappointed to learn that Jon Stewart, not Stick, composed those clever diatribes.

But not as disappointed as I am now, three years later, discovering Stick's YouTube addiction. His idea of a great time involves watching stupid crap on YouTube. Which would be fine, if he'd just let me go do something I like better, like getting a root canal or something, but Stick likes to share.

Look! It's an anthropomorphic cat! A guy playing a themesong (I don't recognize) on an unusual instrument! Japanese people playing a game! An instruction video on how to fold paperclips into a model X-Wing! Anything that's vaguely connected to Aqua Teen Hunger Force!

Like any good girlfriend, I tried to feign interest in the beginning. Now, I barely grunt in reply to his shouts of "Look look look this is the coolest!" It's surprising how little encouragement he needs to keep showing me clips. If you know how to stop this need for sharing and togetherness, please tell me. If I have to watch another video of a cat acting like a cat, I'm going to fake a seizure.

Why can't he just watch porn like a normal guy?

Meg has nothing against cats. Just stupid cat tricks.

Archives

February 20, 2007

A Day At The Races

I should have known when we started passing more and more Nascar-stickered pick-ups. Actually, I should have known by the look on Stick's face when he asked if I wanted to go to the race, and meet his extended family, who'd all be there to see Stick's brother, a pit crew chief. This is back in the early days of Stick, and I'd recently learned that "pit stop" is more than just a euphemism for a bathroom break.

When I told my friends that I wouldn't make our weekly Aberrant game because I was going to the races with Stick, they looked at me in disbelief. Not only was I breaking the sacred code of games before dates, but watching cars drive in a circle? Is that really a reason to skip tabletop superheroes? mr_pitstop.jpg

When we arrived, the stands were crowded with people, some of which were hot guys without their shirts! Yay! And some of which were sweaty grandfathers without shirts. Ick. Every surface is covered in ads for Budweiser and KFC, Trimspa and Stacker 2. Really good cyberpunk gives me a frightening vision of the future, but as I watch cars slam into the Nextel ads amid cheers and applause, I wonder if it's entirely fiction.

I was raised by hippies (Stick's introduction to my extended family is another story for another time. I think I'll save it for FTTW's humiliation-themed week) so I've missed out on a lot of pop culture, including America's fastest-growing sport. That would be Nascar, for those of you who still think of baseball or football as our national pastime. Unlike football, though, I can't pick a favorite driver based on car color. I chose by number, which was a Very Bad Idea.

Since then, I've started to understand the cult of personality around racecar drivers, and the excitement of race fans seeing a down-to-earth, next-door-neighbor kind of guy winning huge money in sports, especially with other pro athletes making scandalous headlines. The following is even stronger around Dale Earnhardt Jr., and others who are good sons, following the family business. I don't know if Martin Truex Jr.'s public urination problem or the recent cheating is enough to turn racefans away. In the case of Stick's family, I know it's not. I don't think a nuclear holocaust would turn them away from Nascar.

When I agreed to go with Stick, I thought that the race was around the track, not 200 times around the track. I began to envy those with beer coolers and hip flasks. Sometimes the cars got a flat or needed gas or, in my extremely technical vocabulary, started making the CHchCHchCHchCHchCHch noise, and they have to pull over and get fixed. This, for the family of a pit mechanic, is where it get interesting. I can't really tell a hubcab from a tranmisserator, and at times I wondered if our conversation was entirely in English. I leaned over to Stick, and whispered "I feel like Margaret Mead in Samoa,"

"You don't have to whisper," he told me "No one here knows who that is,"

I learned that if a driver does something wrong, I'm a little hazy on exactly what you need to do wrong, maybe it's passing on the right, they get a stop-and-go penalty. That means they have to parallel park. I love this part, to punish professional drivers, the judges make them parallel park. See? It's hard for them, too!

"Well, that's over," I announced to my household several excruciating hours later, dropping my bag and throwing myself headfirst on the couch.

"The car thingy, or you and Stick?" Eric asked, looking up from his game of Civ3.

"I think just the race... although... He's not going to make me do this again, is he? I mean, he knows it's a circle, right? And the cars don't actually go anywhere?"

My housemates considered it karmic punishment for skipping our game.

Archives

February 6, 2007

All The Treasure Of D&D With Half The Character Sheet!

"Do you want to play HeroQuest?" Stick asked me the other night after dinner. It wasn't exactly the way I was planning on spending our evening... my plan involved less clothing.

mbhq01.jpgHeroQuest, for those of you who weren't propositioned so romantically, is a late-eighties pseudo-RPG boardgame, a kind of D&D lite. One person plays the DM, running the four characters through a module but actually trying to kill them off. Up to four other players can be the dwarf, the elf, the wizard and the barbarian. In my case, I was all four of them.

"Ok, so you're trying to find the tomb of Xyziglywoughyfarzough, guarded by the evil Ysliggaelliro, it's somewhere in this dungeon. You all start out on the steps."

"Even the wizard?" I asked.

"Yes. Why?"

"He's afraid of the dark,"

Stick got that look he gets when he thinks MapQuest has gotten us totally lost, or when he's just realized that the quick favor his mom's requested has turned into a week-long project. It's the look of well-laid plans slipping out of his control and going awry.

"Each player can search each room once. They can find either treasure, which you add to your character's sheet, or monsters." Stick explained, "It's going to get progressively harder since the monster cards go back into the deck and the treasure cards don't. The dwarf goes now,"

"Actually, her name is Sarah. And don't say she's a man because she's got a beard, once she makes 10,000 gold she's going to get facial electrolysis. Some women have facial hair problems, and they prefer other people not talk about that."

My dwarf, barbarian, wizard and elf set out along the dark passages. HeroQuest is a board like a gothic Clue, and as I explored more rooms, Stick arranged diminutive bookshelves, coffins, and chests inside. The game's pieces were studier than most, made of cardboard and plastic. I made sure not to call the miniature skulls cute.

The adventurers can take damage or receive bonuses from spells, and their changing stats are recorded on simplified characters sheets.

Because I knew this was supposed to be a group game, I made sure to include all the hallmarks of a dungeon-crawling D&D party. When I acquired healing potions, the characters argued over who'd get to carry them, and then hung on to the unopened bottle until it was almost too late. The adventurers bickered over which character sheet should be used to record the loot. There was some teamwork, though, they worked out an elaborate plan of who should go first and how to stay in the spellcasters line of sight.

"The barbarian goes the opposite way," I told Stick. He looked at me like I was totally insane. "He's a barbarian, he wasn't listening to the strategic plan,"pic75441_t.jpg

"Ok, he goes into the other room. What does he do there?"

"He looks for treasure,"

"You remember that that runs a risk of being a monster, right?"

"He's a barbarian, he doesn't care,"

"You find a femir,"

"An arm bone?"

"That would be a leg bone, actually. But this is a monster. He attacks your barbarian."

"In his leg?"

After rolling his eyes at me many times, Stick entered the spirit of the game. He waited until I'd lost my dwarf, and my wizard (I called him Gandalf the Teal -- I told you it was an eighties game!) and my remaining party members were bracing for the final battle, to decide that this would be the perfect time to break for some Mountain Dew.

When Meg says "Mountain Dew", she really means "sex".

Archives

January 30, 2007

My Mana Tap Brings All The Boys To The Yard

blood eleves.jpgBy creating the beautiful Blood Elves, Blizzard taps into the market of Barrens chatters who want to play Horde and look pretty at the same time. If you're lucky enough to never have encountered the Barrens phenomenon, imagine a text-based Lord Of The Flies. While questing, Horde lowbies use the chat channel and the spelling is terrifying, the questions idiotic and the answers almost always obscene.

With the arrival of Burning Crusade, the folks asking for hints and walkthoughs, and the folks answering "UR MOM!" now look like glowing, fair-skinned, delicate elves.

While I was waiting for the expansion, I was excited about the new Alliance race, the Draenai, and the new profession, Jewelcrafting, but mostly I couldn't wait to play a Blood Elf. I was enamored with their pretty hair and high magic homeland. The Blood Elves' racial abilities are a mana tap, a stackable power which sucks opponents mana and gives it to your avatar, and area-of-effect spell silencing. These are especially impressive when compared with the dwarven ability to spot treasure and the human ability to spot certain hidden characters.

And they're pretty. Did I mention how pretty? Blood Elves are the first and only attractive race for the Horde side, which previously had only Trolls, Orcs, Tauran and Undead. Before the expansion, players who wants to join the Horde could only play characters with horns, facial piercings or rotting flesh. My highly reliable and technical research (typing "Who's a real girl?" on the chat channel) led me to believe that while there are a fair number of XX chromosomes, the majority of players are actually teen boys enjoying the dance emotes and sexy new clothes. If you look closely at the WoW orgy picture, you might notice that one of the characters is named FuuckMe... which means Fuck Me was already taken.be2.JPG

Game developers are always trying to find ways to attract women to their game. "Women" is too huge of a category... by trying to attract Tetris players on the telephone, Sim-playing girls, and Quake chicks, developers often come up with something that pleases no one. When I refer to a rhinestone-covered pink Nintendo DS, designed by Paris Hilton, please believe it's an actual product and not a clever use of literary hyperbole. Blood Elves seem brilliant because they are aiming not for a mythical Female Market Sector, but for goth teen players and for typical Horde players beginning to outgrow Barrens chat.

The Blood Elves' emotes and hair are a little over the top, which means that other WarCrafters can enjoy the campy fun. The female Blood Elf flirts by saying "My mana tap brings all the boys to the yard," while the male asks "Don't you wish your girlfriend was hot like me?" My personal favorite is still the male dwarf's flirt "You look pretty. I like your hair. Here's a drink. Are you ready now?" I heard that one a lot, probably because I'm one of the few lady dwarves in Azeroth. If you're playing WoW and see a female dwarf, stop and say hi, it's probably me.

Then again... I haven't made a Draenai yet...

Meg will make a Draenai soon...very soon...

Archives

January 23, 2007

If Faster Than The World was Cosmopolitan Magazine....

If Faster Than The World was Cosmopolitan magazine, instead of a nerdy treatise on "Stop Ninjalooting!" this column would be "What makes a party member keep coming back for more?" - a hip solo's guide to finding and keeping the ideal party.

Even independent gamers need to find a group sometimes. Maybe you're running the Deadmines, or you're getting up there in levels and you're hoping to find a nice guild and settle down. Follow our simple guidelines, and you'll be the most sought-after party member in Azeroth!

Lern 2 play nOob!!!11!!First, consider checking your CAPS LOCK key before offering or responding to an invite. Some people may find chat-channel shouting offensive. The CAPS LOCK key, if you're wondering is located just below TAB, or in WarCraftian, the auto-target button. It's easy to hit it accidentally while in the process of aggroing a huge mob. Remember, really hip gamers don't shout their Chuck Norris jokes either!

Once you find a compatible party in terms of level and player classes, how you interact with other PCs will determine whether you end up on a Friends list... or an Ignore.

What if you get yourself killed? Blindly charging in is one of a gamers unalienable rights, even if the founding fathers forgot about it. However, if it becomes a habit, and more importantly, if your suicide habit starts to affect other party members, you may want to consider apologizing and possibly listening to the group's tactics.

The downtime between battles is a great time for social interaction, but be careful what you say to a new group. Yes, you have a level 60 on every server but this one. And they all have purple-level armor and a quadrillion gold. You might even have a girlfriend who lives in Canada, too, but your party members may not be interested in this imformation. dance_elf.gifSave it for the comparison sessions on guildchat!

Don't assume that all players are male. Actual females, with breasts and everything, play WoW too. As do actual homosexuals, so a considerate gamer might choose to avoid calling other players "fags". Remember, other WarCraft characters may not be fourteen-year-old boys!

Don't ask other party members to undress and emote dance for you. Even if they're playing a female character. Even if you're pretty sure that there's an actual female behind that female avatar. Even if you know for a fact that there's a real female behind that sexy warrior!

Don't ninja-loot. Roll for chests! Don't Need items you won't or can't use! Don't loot while still in combat! Many otherwise compatible groups have been destroyed by a would-be ninja. Don't let this happen to you!

By paying attention to these basic guidelines for hip solos, you'll be bombarded by Van Cleef invites whenever you're in Sentinel Hill!


Meg needs to stop mixing Cosmo and WoW. Speaking of mixing cosmos...

Archives

January 16, 2007

Montezuma's Revenge

Montezuma is a freaking jerk.

Civilization 4 is the game addiction of choice this week while we let our WarCraft characters rest up in preparation for the release of the Burning Crusade expansion. Every evening, Stick and I load our LAN game and swear that this time, we'll save and go to bed at a decent hour. And every night, I stumble into bed, glassy-eyed and exhausted, dreaming of ways to conquer the world in just one more turn. After much careful consideration, I can say with total confidence that Montezuma's always starting shit.

I say that we've been playing multiplayer, but actually I think we're playing two entirely different games that just happen to look similar. Let's start with the fact that Stick likes to sing the Civilization themesong... which doesn't have words. I don't even turn on the sound. It's not that I don't like the song, I just don't care too much for in-game sound effects. I played the game for months before we happened to play a hotseat game on his PC, and I learned that the units speak in their native languages on activation. The Chinese units (always mine) say "What do you want now?" and the Romans (always Stick's) say "What are your orders?"

Stick will occasionally ask me if I've developed gunpowder or artillery yet. I don't know why he does this, the answer is always negative.

Stick likes to build up a huge organized army and take over other cities. This seems liek a good wya to play a strategy game. And Civ 4 has arranged a sort of rock-paper-scissors system of military units. Pikemen have an attack bonus against mounted troupes, mounts defeat catapults, catapults do serious stack damage to your force of pikemen. There's also a whole set of experience skills available; extra damage, faster healing, better defense. Or I think that's how it works... I don't actually build military units.apollo-spacecraft-over-the-111.gif

I know it sounds a little wonky, admitting that I don't like to build military units but I do like to conquer the world. Fortunately, Sid Meiers agrees with me. There's a whole cultural victory condition, based on creating such a happy and artistic society that the whole world envies you.

With bribery, clever alliances and defensive pacts with my more warlike neighbours, I've been able to win without ever engaging in battle. I usually control resources, arranging blockades or favorable trading relations instead of attacking. I figure if China can maintain good relations with the Democratic People's Republic Of Korea (also known as North Korea) and South Korea at the same time, I can convince Alexander and Tokagawa to spend their aggressive energies on each other, leaving me and my amazing cultural improvements alone.

Sometimes I play like England, trying to colonize the globe, but a freakishly successful British empire, watching cities revolt to join my glorious empire. And it is glorious, too, since I didn't spend any time or resources on building a military. Instead, I look with pride at my Parthenon, my National Epic, my Sistine Chapel, my Spiral Mineret, my Broadway, etc. They're usually in cities defended by a single low-experience warrior, but don't tell Stick, ok?

In theory, there are victory conditions based on having the highest population or the greatest percentage of the world controlled by your civilization. I can never seem to make those work out. As soon as my population increases, they're all moaning about how crowded Beijing is becoming these days, and how they want an aqueduct, and that's hardly making more productive citizens!

There's another method of winning the game, if not actually conquering the globe. I started playing Civ against my friend Eric when Civ2 was new, and I don't think we've had a game without him utterly destroying us all in the space race. One moment you're looking at Eric's wee empire, thinking about how awesome it'll be when you defeat him, and the next, Eric's landed on the moon. But I'd rather lose to Eric than that Montezuma AI.

Because Montezuma's a jerk.

Meg can goad Gandhi into attacking other civilizations.

Archives

January 9, 2007

Life Imitates Art... Er... WarCraft

After downloading all the patches that came out since I left the US last year, my boyfriend, Stick, and I restarted our long-awaited adventures on World of WarCraft. Can I just say that "long-awaited" doesn't even come close to how much I missed Ironforge, Stormwind and even the Barrens?

Even in China, I YouTubed South Park's now-famous Make Love, Not WarCraft episode, and forced my non-gaming co-worker to watch it with me. He said it was very funny but I think that had more to do with shutting me up than actually finding the Sword Of A Thousand Truths even a little bit amusing. I kept daydreaming about improving my Mandarin reading so I could play Chinese WoW, when in reality my character-recognition skills are almost good enough to read a simple menu. China billboard wow.jpg

More than I missed WoW, I missed playing with Stick. I've always thought smugly of our MMORPG cooperation when listening to my friends tell me their boyfriends are on a different wavelength. On EverQuest, City of Heroes, even playing D&D or Betrayal House, Stick and I work well. We're not so much a precision team as a dramatic three-hit-points-left rescue duo. That translates well to the non-gaming parts of my life. Planning how to pull just one murloc, and then replanning on the spot when the whole village is aggroed, was great training for teaching middle-schoolers.

Last night, I was back in the US, back with Stick and and ready to play our brand new level-one characters. But there was just something off about it. Sure, there were still Chuck Norris jokes on the chat channel (will that never get old?), angry Defias bandits chasing us around with their freshly-sharpened blades, clever and misspelled guild names, and bikini-clad emote dancers. It seemed like the same Azeroth.

No, the problem was Stick and me. We were off our game, handing each other useless items and accidentally selling necessary objects. Instead of dramatic rescues, there were near-misses and one disastrous fight when we both totally forgot that we're in the same room and can talk to each other mid-battle. Have we soloed too long to form a decent party? Are we doomed by these low-level antagonists?

Tonight, I'll be playing more WarCraft... for the good of my relationship, of course.


Meg foolishly mocks Chuck Norris as she plays WoW.

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January 2, 2007

Wii, Wii, Wii.....All The Way Home

I was predisposed to like the Wii. I don't mean I was standing in line on release day. I was predisposed to like the Wii because it was the third activity my brother and I got into when I came back to America, after being separated for a year. The first was waiting in line in the lost-luggage office at the airport, filling out Baggage Irregularity Reports for my missing possessions. The second was getting violently ill from my long-awaited American food. Actually, I was one who got violently ill, he just picked up the check.

So, anyway, I was predisposed to like the Wii.

I think I would have liked anything in English at this point, but a few rounds of Wii bowling later and a few near-misses with lamps,sonicdrink.jpg the WiiMote and over-enthusiastic gamers, I was ignoring my jetlag to play just one more round. "Just one more turn" is a siren song of sleeplessness to me. Anything turn-based, like Civ, is fatal to me. I'll play just one more turn until it's morning. Or until I conquer the world!

I don't want you to think that the Wii replaced all family bonding. Thanks to GoogleTalk, Skype and blogging, we didn't have a year's worth to catch up on. I did ask my brother about his impending wedding (we had time to chat while my boyfriend was choosing features for his Mii) and he showed me pictures (on the Wii's photo editor, of course) of the lovely periwinkle dress I'd be wearing. And my brother did ask me about my year in China - that would be all those stories that began "So I got into this taxi in Beijing, and the driver... Strike! Oh yeah! Who's the best at virtual bowling?"

It's not quite how I imagined coming home, but, of course in my imagination the airline didn't lose everything I own, either.


WiiSports lives up to its claims, and lures in non-gamers (and non-sports fans) faster than you can say "Hey, what're those nerds doing?" My little sister, a hippie and deadhead who actually has patchouli-scented shampoo (trust me, I used it while mine was off in lost-luggage land), came in to see what the fuss was about and stayed to get pwned. With deceptively simple multiplayer games, like Monkeyball's Simon Says or Jumprope, the Wii begs to become a high-tech drinking game. Which sounds like another great night at my brother's house...


Meg needs to find an American job before Blizzard releases Burning Crusade.

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